The USP-S and the P2000 are the two available starting pistols for the Counter-Terrorists.
They will always be equipped when you respawn if had died previously, and they go against the Glock-18, the Terrorist starting pistol.
They are both very similar in terms of stats and performances, and unlike the M4A4 and the M4A1-S, don't have too many distinct or game-changing differences.
So, let's take a closer look at what's the same and what's different between these two pistols.
At point-blank range against unarmored targets, both pistols do identical damage, capable of three shot kills against the upper body, lower body, and arms, four shot kills against the legs, and a one-tap headshot.
These damage numbers are average among pistols, and are respectable overall, but not spectacular.
The table below here shows the raw damage numbers against other pistols:
Weapon Raw Damage USP-S 34 P2000 34 Glock-18 34 P250 34 CZ-75 Auto 32 Five-SeveN 31 Desert Eagle 61 R8 Revolver 85 Dual Berettas 38 Tec-9 32
Note: Body multipliers are 4x on the head, 1x on the upper body and arms, 1.
25x on the stomach and pelvis and 0.
75x on the legs.
Both pistols have an armor penetration value of 50.
5%, which is the third lowest in CS:GO, barely outclassing the Nova shotgun (50%) and besting the Glock-18 (47%).
This means that armor has a significant effect on these pistols, as they lose their ability to one-tap and become two-shot headshot pistols, six shots to kill against upper body and arms, and five shots to kill against the stomach and pelvis.
These damage figures are still better than the Glock, but due to the P250's higher armor penetration, it fares better than these two despite having the same raw damage.
Legs remain unaffected, at four shots to kill, since these areas are not covered by armor, so it may be better, oddly, to aim for either the feet or the head when engaging armored targets.
All pistols have a damage and range cutoff of 4,096 units, which is farther than any situation you will encounter in any official map.
Curiously, while both pistols are unable to one-shot kill against helmeted, full-health opponents unlike pistols like the P250, Tec-9, Five-SeveN, and CZ-75 Auto, they can kill players without helmets with one shot up to 1,805 units away.
This is due to damage dropoff, which is the amount of damage a weapon loses over range compared to point-blank.
Both pistols have the second lowest damage dropoff for pistols at 500 units (9%) with only the R8 Revolver's damage dropoff being lower (6%).
For your pleasure, I've posted all the damage dropoff and pistol one-shot helmetless headshot ranges here.
Weapon Damage dropoff and range of one-shot kills against unhelmeted targets USP-S 1,805 units, 9% damage dropoff at 500 units P2000 1,805 units, 9% damage dropoff at 500 units Glock-18 549 units, 10% damage dropoff at 500 units P250 1,050 units, 15% damage dropoff at 500 units CZ-75 Auto 868 units, 15% damage dropoff at 500 units Five-SeveN 598 units, 19% damage dropoff at 500 units Desert Eagle 2,220 units, 19% damage dropoff at 500 units R8 Revolver 9,414 units, 6% damage dropoff at 500 units Dual Berettas 741 units, 21% damage dropoff at 500 units Tec-9 601 units, 21% damage dropoff at 500 units
These make both pistols great options when engaging unhelmeted targets at further distances, as any enemy within 1,805 units (which is about the distance from Goose to the section of Long A near Pit on Dust2) can be downed in one shot.
The damage of the unsilenced USP-S is the same as the silenced USP in all situations.
As these weapons are semi-automatic, we will not be covering recoil.
Both of these pistols are extremely accurate out to a long range.
The accuracy of these two pistols are higher than any other pistol apart from the Desert Eagle and the R8 Revolver.
Firing 24 shots from each pistol, one shot every second from Barrels to Above Pit on Dust2, stationary in a standing position, we can see that the USP-S has a slightly smaller grouping of bullets, albeit a more horizontal spread than the P2000.
Overall however, the USP-S is slightly more accurate than the P2000.
The unsuppressed USP-S, just like with the unsilenced M4A1-S, is less accurate than both its silenced form and the P2000.
Rate of Fire. Both pistols have the ability to fire at a rate of 352 rounds per minute, which is fair.
Compared to other weapons, 352 RPM is on the lower-end of the spectrum, but still higher than other weapons like the autosnipers and the XM1014.
As both weapons are semi-automatic, I will only be covering the fire-cap on these pistols.
Here's a rate of fire table for all pistols:
Weapon Fire Rate USP-S 352 RPM P2000 352 RPM Glock-18 400 RPM (1200 in burst-fire mode for three shots, 360 RPM overall, 0.
5 sec burst delay) P250 400 RPM CZ-75 Auto 600 RPM (full-auto) Five-SeveN 400 RPM Desert Eagle 266 RPM R8 Revolver 64 RPM (150 RPM for secondary fire) Dual Berettas 500 RPM Tec-9 500 RPM
Movement Speed. Both pistols move at 240 movement speed, which is the same as all pistols besides the Desert Eagle (230 units per second) and the R8 Revolver (220 u/per second).
These numbers are below the Knife (250 units per second), but faster than almost any other weapon class in the game, making these pistols great options if you want the movement speed similar to a knife but still have some firepower.
Wall Penetration. Overview of wall penetration.
Originally posted by the Counter-Strike wiki:Each weapon has a different penetration power value which ranges from 0 to 300.
A value of 0 means that that weapon will never penetrate any objects, while a value of 300 means it will penetrate harder surfaces for greater distances.
The total number of surfaces any bullet can penetrate in a single flight is capped at 4.
The USP-S and the P2000 both have a wall penetration stat of 100, which is the same as all pistols (except the Desert Eagle), submachine guns, and shotguns (excluding the Nova).
In practice, this means that the wall penetration power of the USP-S and the P2000 is very limited.
Both pistols are incapable of penetrating thicker objects like concrete or dirt (dirt actually provides the most resistance of all objects when wallbanging), as well as not being able to plow through multiple thin surfaces (like wood or plaster) as well as barely doing any damage when passing through said surfaces.
This makes both weapons poor choices for shooting through walls, as both weapons will barely do any damage IF they penetrate.
Combined with the slow semi-automatic fire and small magazine sizes, wallbanging is ill-advised unless absolutely necessary.
Other differences to note.
Magazine capacity and ammo reserve
The P2000 holds 13 rounds of ammunition in a magazine, with 4 magazines in reserve, for a total ammo supply of 75 rounds, which is fair, but lower than weapons like the Dual Berettas, the Five-SeveN, the Tec-9, and the Glock-18.
The USP-S holds 12 rounds of ammunition in a magazine with 2 magazines in reserve, for a total ammo supply of 36 rounds.
While 12 rounds a mag and 24 total bullets in reserve might sound generous considering the headshotty nature of pistol rounds and eco rounds, the low ammunition supply of the USP-S may come back to bite you if you miss many shots, as well as semi-auto weapons generally being harder to aim with compared to full-auto weapons.
A low rate of fire may help conserve the lack of ammo available with a USP-S, so just like with the M4A1-S, it's important to pick your shots at the right time with high precision and accuracy.
Just like with the M4A1-S, the USP-S is dead silent compared to every other weapon in the game, with the P2000 being significantly louder due to its unsilenced form.
in CS:GO, you only show up on the enemy radar if you have been seen as an enemy, meaning that if you manage to get behind a group of enemies on a pistol round and take a clean shot at any of them without them spotting you, you may go unnoticed.
The P2000 unsurprisingly is the shorter weapon, due to its lack of a silencer which gives it a shorter barrel, and overall is the 9th shortest weapon in the game.
Interestingly however, the FAMAS conceals the player more than with a P2000.
Just like with the M4A1-S, with the suppressor attached, the USP-S is the longest pistol in the game, and overall its length is on the longer end of the spectrum, being longer than weapons like the Nova and the M249, but barely shorter than high-powered rifles like the AK-47, SG 553, and SCAR-20.
The unsilenced USP is the 15th longest weapon, which is slightly longer than the Zeus x27 and shorter than the UMP-45 SMG.
With the USP-S, it's important to take note of which corners that you may be held up in, and adjust.
Turning your back can conceal you much better, but it leaves you helpless if an enemy manages to spot you.
Removing the silencer makes the USP much shorter, but leaves you with its statistical disadvantages once removed and while also leaving you helpless while removing the silencer.
Which should I choose?
Unlike the M4A4 or the M4A1-S, player roles play limited roles in choosing the better weapon.
Pistol and eco rounds depend more on raw skill than gun rounds, due to the limited utility and firepower available for both teams on pistol rounds.
The P2000 is an all-around great pistol.
It scores higher accuracy and unarmored one-shot headshot ranges compared to a lot of its more expensive counterparts and the Glock-18, but is also hampered by its inferior armor penetration stats compared to more expensive pistols (except the Dual Berettas) and its low armor-penetration and firecap.
Compared to the USP-S, it sports more ammo and comparable accuracy but sacrifices a silencer, which doesn't allow for the stealthiest of kills all the time.
The P2000 is also more than serviceable at close-range combat and a skilled marksman can use it to score headshots on long-range foes on eco rounds.
The USP-S is another fantastic pistol for taking on the crucial and infamous pistol round.
It boasts superior accuracy compared to the Glock-18, capable of downing rushing Ts at long ranges without a struggle if properly aimed at the head.
It boasts a suppressor, which allows for near-silent shots, meaning that enemies relying on sound while have a hard time finding an accurate USP-S user.
While a low mag capacity, a slow rate of fire, a low armor penetration, and an overall low supply of ammunition might hinder the USP-S from being effective against multiple targets in close-quarters combat in pistol and anti-eco rounds, it can be negated with great trigger discipline and accuracy.
Practice makes perfect, and overall the USP-S statistically is a superior weapon compared to the P2000 overshadowed by its lack of ammo, making it a truly rewarding and devastating weapon for pistol for those who are unfazed with their accuracy.
Conclusion. As mentioned earlier, the USP-S and P2000 are very similar pistols.
Both pistols are formidable choices on pistol rounds, however their effectiveness dwindles on eco rounds unless the user is a sharpshooter who is great for landing those headshots (definitely not me!).
However, at the end of the day, the USP-S is the weapon that I prefer due to its higher accuracy.
It has a higher skill ceiling, but its effectiveness in the hands of a skilled player on a pistol/anti-eco cannot be denied.
The P2000 is definitely a safer choice, and is all-around a great pistol, but this is just my opinon.
Try both of them out and choose which one is the better bet for you.
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