How to import and test your skins ingame

Published 01.04.2019 в 06:00 | Guide rating: 405


This guide will show you how to import your skins from the Workshop to test the textures in-game.
WARNING! - You should NOT play with custom skins on online servers, as many servers wont allow you to join with a customized root folder.
I recommend using this guide for offline or private servers only.
WARNING! - The skins you see ingame from this guide can't replace the ones you buy.
You are the only one who'll be able to see the skins.
Using them online is up to you, but you might risk your Steam account getting banned.
Required software GCFScape[nemesis.
net] : A free software that will allow you to see and change the original weapon models.
org] : A free source code editor.
Featured skin in the guide:http://steamcommunity.
com/sharedfiles/filedetails/?id=226601960 New skins!http://steamcommunity.
com/sharedfiles/filedetails/?id=293681892 http://steamcommunity.
com/sharedfiles/filedetails/?id=293683221 http://steamcommunity.

Importing skins

This guide wont go through how to make skins, there are several other great guides for that.
This guide is for you who have created your own skins for CS:GO in the workshop, and now would like to see how it looks in-game.
Finding the right folder You should have installed GCFScape and Notepad++ (Links in Introduction).
So, first of, we need to find the right directory: C:\Program Files\Steam\SteamApps\common\Counter-Strike Global Offensive\csgo You should see some different folders here, also one named "materials".
Rename this materials_BAK or something like that.
(This is just to keep a backup of the original files.
) Now go further down and find the file called "pak01_dir" Open this with GCFScape and copy the whole folder called "materials".
(Just copy it to your desktop or somewhere you can find it.
) Now put the copied folder "materials" into the root-folder: C:\Program Files\Steam\SteamApps\common\Counter-Strike Global Offensive\csgo Now go to C:\Programs Files\Steam\SteamApps\common\Counter-Strike Global Offensive\csgo\materials\models\weapons Make sure to get this right.
It's not \models\weapons but materials\models\weapons! In here you will see the 2 folders: v_models and w_models.
The v_model is a 2048x2048 size of your weapon texture.
The w_model is a 512x512 size of your weapon texture.
Importing the files The v_model is the VTF-file you add when sending in your skin from the workshop.
To create the 512x512 file, you need to import your .
TGA-file to VTFEdit (I assume you have this software, if you know how to make skins), and check Clamp with the settings: Maximum Width and Height 512.
Now save this.
(Name doesn't matter, we'll change it later anyway.
) Now open the v_models-folder and find you desired weapon.
the AK-47 folder is called "rif_ak47" (Rifle_AK47).
Here you will see 3 files.
Copy your v_model (2048x2048) texture to this folder.
Now change the name on your file, to a new name with the same number of characters as the original.
the original here is called ak47.
a-k-4-7 thats 4 characters, so the new name must also have 4 characters.
I'm gonna call my texture "ak48".
Now do the same thing for the w_model.
- Open the w_models-folder - Find your desired weapon folder - Copy your w_model-texture (512x512) - Change the name to something with the same number of characters characters as the original.
(It will benefit you later if it's the same as the v_model, ex.
"ak48") 3.
Make the game load your files Next we're gonna make CS:GO read your textures instead of the original.
To do this, go back to the directory: C:\Program Files\Steam\SteamApps\common\Counter-Strike Global Offensive\csgo IMPORTANT: Now copy the file "pak01_dir" and paste it into the same folder with a name like "pak01_dir_BAK".
This is important because your files can easily be corrupted when you're editing them, meaning you wont be able to play the game.
Therefor always keep a backup of your files.
If you should get an error, just go to the directory and deltede the "pak01_dir" and change the name from "pak01_dir_BAK" back to "pak01_dir" again, and the game should now load the original files and work fine.
Next go edit the pak01_dir with NotePad++.
Click Ctrl+f to use the "find"-tool.
Type and search for the folder-name of your desired weapon.
I wish to test my AK-47, so I'll search for the foldername it was in: "rif_ak47".
First we'll find the BaseTexture of the w_model.
Change the name of the original texture, to the new name of your w_model-texture.
change the part I marked with red (ak47) to "ak48".
Click "Find next" a couple of time in the finding tool, until you find the BaseTexture for the v-model.
Do the same here as before.
Change the name of the original texture to the name of your v-model-texture.
Click save and you're done! :-) Cinque TerreCinque TerreCinque TerreCinque TerreCinque TerreCinque TerreCinque TerreCinque TerreCinque Terre

Testing your skin in-game

Now that we've made the game reading your files instead of the originals, you can open the game.
Usefull commands Here's a list of commands that can help you getting some cool pictures of your skin.
Type them in the console once you have created a game.
sv_cheats 1 - Enables cheats which you'll need to make the other commands work.
Impulse 101 - Will give you some instant cash allowing you to buy your desired weapon.
mp_buytime 999 - Will extend the buytime.
cl_drawhud 0 - Will hide the HUD allowing you to take better screenshots.
host_timescale 0.
1 or less - Will slow down time.
Very usefull for taking pictures of bots or when inspecting your weapon.
Take screenshots of your skin in First-person view Create a new offline server without bots - They'll just get in your way.
;-) Use the commands I listed above, and use either Steam or Fraps to capture a screenshot.
Take screenshots of your skin in Third-person view Create a new offline server with bots, and join spectator.
Use Free-fly mode and find a bot with your weapon.
Use the commands I listed above, and use either Steam or Fraps to capture a screenshot.
Take screenshots of your skin in the menu Your texture is also enabled in the menu.
Just go to your inventory and inspect your weapon.
If you want, you can edit the screenshots in Photoshop, to blur out the background and change the contrast to make them crispy.
:-) Cinque TerreCinque TerreCinque TerreCinque Terre


I hope you liked my guide and it helped you.
If you have any questions, feel free to post them in the comments.
:-) - Crille Vote which skin I should make next![www.
com] Subscribe to my workshop Cinque TerreCinque Terre