HUD customization in CS:GO


Published 16.11.2019 в 06:00 | Guide rating: 60



Changing HUD in CS:GO

Let's start with the simplest binds, and this is changing the color of the interface and sight with a single key on the keyboard.
All bandages should be registered in the console.
And instead of "button" put absolutely convenient for you key on the keyboard.
To change the interface color: bind "button" "toggle cl_hud_color 0 1 2 3 4 5 6 7 8 9 10" To change the color of the sight: Bind "Button "" toggle cl_crosshaircolor 1 2 3 4 5 0" Now HUD itself: hud_scaling (0.
5 to 0.
95) - changes the overall interface size (range 0.
5 to 0.
95) cloud_playercount_pos (1 or 0) - scoreboard players 1-top, 2-bottom.
cloud_playercount_showcount (1 or 0) - display of players in the scoreboard 1-icons, 2-numbers.
cl_hud_healthammo_style (1 or 0) - adds or removes HP and armor strips to the interface cl_loadout_colorweaponnames (1 or 0) - when you get a weapon in the inventory, the icon will take the color of the rarity of the weapon.
cl_show_clan_in_death_notice (1 or 0) - allows you to hide or show the clan tag in the kill list when a player dies.
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Change the crosshair CS:GO

In this section I will show you how the whole system of changing the sight as a shock and show a couple of additional binds.
The main commands are already registered with the bind on the arrows and therefore do not have to change anything.
Let's start with the main command, which we will need for this sight, and this is the style of sight.
In the config of the shock uses static scope.
But I will also show you how to make a dynamic and semi-dynamic sight for the game.
Sight style: cl_crosshairstyle 3-semi-dynamic, risks diverge when shooting cl_crosshairstyle 4-dynamic, reacts even when moving cl_crosshairstyle 5-static, does not react to movement and shooting cl_crosshair_t (1 or 0) - makes the sight without the upper part.
1-without it, 0-with it.
Also add a stroke for the sight so that it does not mix with textures: sl_crosshair_draw_outline 1 cl_crosshairdot (1 or 0) - point in sight 1-show, 0-hide.
Changes to the scope (distance and distance in the binds): bind "leftarrow" " incrementvar cl_crosshairsize 0 500 -0.
5" bind "downarrow" "incrementvar cl_crosshairgap -1 -200 200" bind "rightarrow" "incrementvar cl_crosshairsize 0.
5 0 500" Bind "uparrow" " incrementvar cl_crosshairgap -200 200 1" The sight of a pure point: cl_crosshairstyle 3 cl_crosshairdot 1 cl_crosshairscale 4 cl_crosshairsize -1 cl_crosshairthickness 2 sl_crosshair_draw_outline 1 Cinque Terre

Changing the radar in CS:GO

Few people know, but even radar is subject to change.
I will write only the basic commands for editing it.
drawradar-show radar hideradar - hides the radar cloud_radar_scale (0.
8 to 1.
3) - changes the size of the radar (range 0.
8 to 1.
3)cl_radar_scale (0.
25 to 1.
0) - Changes the map scale on the radar.
cl_radar_always_centered (1 or 0) - If you are in the corner of the map-you have a greater overview of the terrain on the radar or you will always be in the middle of the radar cl_radar_rotate (1 or 0) - enables / disables radar rotation -------------------------------------------------------------------------------------------------------------------------------------- In case you have something went wrong, here's the default settings of the radar: cloud_radar_scale "1" cl_radar_always_centered "1" cl_radar_icon_scale_min "0.
6" cl_radar_rotate "1" cl_radar_scale "0.
7" cloud_bomb_under_radar "1" Cinque TerreCinque TerreCinque TerreCinque Terre

The changing of hands in CS:GO

Here we will consider all that is possible to change the position of the hands.
The most famous bandage on changing the position of the hands: bind "button "" toggle cl_righthand 1 0" Then we will go through the commands: viewmodel_offset_x (-2 to 2.
5) - this command changes the horizontal or X-axis position (range -2 to 2.
5).
viewmodel_offset_y (-2 to 2) - changes the vertical or oY axis (range -2 to 2) Command viewmodel_offset_z range -2 to 2) - makes weapons higher or lower (range -2 to 2) cl_bob_lower_amt (from 5 to 50) - removes the approach of hands when moving.
(range from 5 to 30) Also in the game there are already preset sets that we can choose in the settings, but you can use the console command: viewmodel_presetpos (1-3) - 1-standard hands, 2 - enlarged, 3 - classic.
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Color damage in console

We write in the console these commands in turn: con_filter_enable 1 con_filter_enable 2 con_filter_text_out Player con_filtertext Damage now choose the color: Pink - - - - - log_color General FF25FFFF Light blue - - - - - log_color General 6495EDFF Turquoise - - - - - log_color General 00FFFFFF Orange - - - - - log_color General FF7F50FF Yellow - - - - - log_color General FFD700FF Green - - - - - log_color General 008000FF Red - - - - - log_color General AF0000FF To check it turned out or not, you can register damage in the console and the inscription unknown command: damage will change the color to the one you chose All survived the reentry in KS: host_writeconfig "name of config" is an example autoexec Re-enter: exec "same config name" - same autoexec Reset settings con_filter_enable 0 logcolor General FFFFFFFF Cinque Terre